Singapore Wanderland

Singapore Wanderland was developed by Wonder Works Studio in partnership with the Singapore Tourism Board. We aimed to create an immersive experience highlighting Singapore's story while creating a fun and magical game. As the lead producer, I worked with developers, artists, and designers to meet client expectations, eventually designing updates and UX during live ops.

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Designing for clients

Every update was designed with one guiding principle: How can we tell the story of Singapore? I formatted and designed the documentation to be easier for our clients, who weren’t in the industry, to follow and provide feedback.

Learning UX

I am in no way a UX designer, but since we were a scrappy team, I took some time to learn some basic design principles and how to use Adobe XD. While working on Singapore Wanderland, I designed an update with a new mechanic that required a crafting window. We were short-handed at the time, so I reworked some of our original UI assets to create a basic crafting menu.

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Overlook Bay 2